

Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS Squashed various sprite conflicts with other mods (can't remember which were affected)

Update #4 () - Added a script for better compatibility with D4Tv2.5 (and possibly other mods) Īdded an additional script for better compatibility with various PBR liquid mods Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP Refactored parameters for Doom 1 boss level detection Numerous other compatibility fixes for various mods Update #6 () - Overhauled code to account for whether the player tries to move at map start Package now includes a patch for removed mapnums (eg. Package now includes a patch for "Deadly Bricks" wad

Reintroduced mapnums for compatibility with the test map and EDAY Removed damage caused from terrain splashes Re-implemented destructible corpse decorations Update #7 () - Fixed texture errors during boss mode for Doom II map 30 Ĭonfigured Boss Mode toggle so that it accounts for current difficulty Regards to those particular mods, and will either have to be fixed by the devs of Map enhancements from the early beta releases of BDv21ĬRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash whenĪttempting to operate vehicles and turrets. Map enhancements from the Gold release of BDv21 This pack comes in a couple different flavors. This is exactly as the name describes, "Universal Map Enhancements" from Brutal Doom v21.for any mod of your choosing! :)
